Club Rules and Regulations
Weapons
Swords
An epee or wide epee blade shall be
used to represent a rapier. Only experienced members are being allowed to
fight with schlaeger blades. An epee is
the preferred weapon but a foil may be used, on agreement of both combatants.
Pistol grips will not be used. Points will be padded with standard plastic
or rubber tips, or the equivalent. Swords must have a hand guard, and bell
guards with openings large enough to admit sword points are suggested to be
augmented with heavy leather or the equivalent, to reduce the chances of
blades being trapped. Bell guards are not be used as an offensive weapon,
i.e. hitting the mask with the guard, and to do so is automatic loss of the
combat. Quillions may extend no more than four inches beyond the diameter
of the bell guard and shall have no sharp edges.
Saber was added in 1999, as a training
weapon for schlaeger and for enjoyment of members.
Shanai
was added in 1999. This is for demonstration purposes only, and only
experienced members are being allowed to fight this style.
Archery
Arrows for target archery are to be
wooden shaft target tip arrows. Markland arrows for combat archery must be approved
by the Archer Marshallate prior to use. Recurve or longbows of any poundage
are acceptable for practice, and combat poundage shall be 35lbs or less, at
a minimum range of ten yards. Crossbows and blowguns are not allowed.
Offhand Weapons
Daggers
should be flexi daggers or ground down broken foil. Schlaeger daggers must
be approved before use in combat, and may not be used against foils.
Bucklers can be of any size or shape, with rounded edges and no protrusions
to injure opponents. Bucklers are to be used for defense only, no offensive
striking is allowed. Capes or hats of any size or shape can be used, so
long as they are of a period style. The bare offhand can be used to bat
blades away if a glove is worn. Grabs are allowed only in Schlaeger combat,
and then only toward the bottom half of the blade. A grab is released
immediately once the safety tip is felt.
Armor
Regular Combat
Armor for rapier combat requires at
least two layers of Trigger, Denim, Cotton Duck, Leather, or the equivalent
that can pass the broken foil test. Doublets must come at least to the
waist in length and cover the complete torso. Long sleeves of any fabric
and long pants with sturdy shoes/boots will be worn. A two or three weapon
mask is required, and a hood or helm padding is recommended. Gloves,
preferably leather should be worn, especially on the offhand. (See above
rules on bare offhand.) No skin should be exposed above the knee. If kilts
or the like are worn as part of a persona then it is the complete
responsibility of the combatant, and not recommended by the Club. A hard
cup or codpiece is recommended, as is some sort of breast protection for
women. The club can provide some loaner equipment, but it is the responsibility
of the individual to ensure their own adequate protection.
Schlaeger Armor
Schlaeger combat was new to the club at
the beginning of 1997. Official rules and requirements are set by Club
officers. Our current working rules are what follow.
A three weapon mask is required, and a gorget or throat protection device
is strongly recommended. Hoods and helm padding are also recommended.
Gloves are required on both hands, and leather is the recommend minimum
material. A doublet or some form of complete chest protection is required,
and should be at least two layers thick.
Shanai
Armor
Shanai combat was new to the club at
the end of 1999. Official rules and requirements are set by Club officers.
Our current working rules are as follows.
A three weapon
mask is required, and a gorget or throat protection device is strongly
recommended. Hoods and helm padding are also recommended. Gloves are
required on both hands, and leather is the recommended minimum material. A
doublet or some form of complete chest protection is required, and should
be at least two layers thick. Please note that chain mail and 4 layers on
arms and torso is recommended, but not required at this time. The style is
a demonstration style, (and thus all hits are to be pulled, not full
force), so, if going all out, kendo armor is recommended.
Archery Armor
For target archery finger guards and armguards
are recommended, but not required. If the archer wishes to wear a secondary
weapon for close range combat, he may do so, and the above weapon required
armor would apply. Combat archers will be required to wear a two or three
weapon fencing mask, and
standard fencing
armor.
Reminder
The Renaissance Fencing Club is not
responsible for any of the individuals in the Club, the responsibility lies
with the individual or their guardian. These are minimum standards and
combatants are encouraged to increase coverage to the extent they feel is
necessary.
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